Evaluation- Question I

"In what ways does your media produce use, develop or challenge forms and conventions of real media products?"

When producing our own music video, I needed to research the styles, themes and conventions used that make a video identifiable within that genre. I soon realised that the genre contained many different types of videos that have their own individual styles. However, there were several general trends that could be identified throughout them all which made them stand out as pop videos. My group and I decided to use, develop and challenge some of these conventions in order to produce an authentic and believable video. In this answer, I shall be identifying which conventions I used, developed and challenged and discuss them. I’ll explain why they were chosen, what effect they had compared with other real industry products and if it was done successfully or not.


USED- Lip Syncing 
One convention I used was the use of lip syncing in the music video. This convention features in near enough all pop song videos and I felt that it would be essential to use it when creating an authentic pop music video. This technique is where the artist on screen appears to be miming the words in time to the song to give the impression that the lyrics where sung in that particular environment. Often, this miming can ease the understanding of the narrative by the audience and add another dimension to the performance side of a music video. Lip syncing is very useful when trying to emphasise specific lyrics in the song, especially the chorus.
In Wrecking Ball by Miley Cyrus (as seen on the top right), the artist sings directly into the camera whilst lip syncing the song. Cyrus appears vulnerable and desperate in this shot and this is emphasised by the lack of editing. Only her face is displayed in this shot and the mode of direct address (looking directly and singing into the camera) connects the audience to the artist. This is a main feature of Horton and Wohl's 'Parasocial Interaction' theory. This connection automatically makes the audience feel sympathetic for her as she is upset and some members, particularly the female section of the audience, may be able to relate to this.

I replicated this close up shot multiple times in my own interpretation of the song Habits (Stay High) by Tove Lo (as seen on the bottom right). The shots I used also display the artist in my video miming whilst looking into the camera and occur mainly during the chorus.  I used lip syncing in my music video to emphasise and express the lyrics and underlying meanings that the artist wishes to show. This also adds to the visual depth of the narrative on screen. This creates a powerful focus on the lyrics being expressed and the emotions that can be understood and ascertained by them. This emphasises the lyrics being sung -“I gotta stay high all the time” which are important to understanding the narrative. By using the lip syncing convention, I have replicated an essential feature of a music video which adds to the realism and authenticity of the product. However, I have also at the same time created a star image for the artist.

A star's image is not how an artist actually looks, believes and behaves but instead a fictitious star perceived by the audience and the characteristics that represent them.  Lip syncing ties in with the Star Image theory written by Richard Dyer. This is because the audience will only be able to interpret what the artist wants to be portrayed as or to show. In this case, Mayla Lee in my music video wants to show that she is out to have fun and is a hedonistic character. This contrasts with the use of the convention in Wrecking Ball because Cyrus wants to be seen as vulnerable and in emotional turmoil. Despite the obvious difficulties of miming in time, I think I used lip syncing successfully in the video and makes the video of a higher quality.


USED- Voyeurism
Voyeurism was another convention that I used and incorporated into my music video. The theory of voyeurism written by Sigmund Freud is the act of looking at unsuspecting individuals, usually strangers, who are semi or fully nude, in the process of disrobing, or engaging in sexual activity. This is a convention used in the music industry particularly in the pop genre by female artists. Since artists like Madonna and Britney Spears have been around, there has been an increasing trend in music videos containing a sexualised or voyeuristic style. This links in with Laura Mulvey’s music video theory named “The Male Gaze” where artists are now actively encouraging a sexualised tone and appearance in their videos. Female artists want to continuously show off their bodies and gain the attention of female as well as male audience members.

In the music video Sweet Nothing by Calvin Harris & Florence Welch, voyeurism is used to belittle the status and role of the female in society. The video does this by showing a man feeling and engaging with a semi-nude female in a sexualised manner without consent, as if the girl was an object. The video is set in a bar suggesting that women are only in that environment to please the eye and ‘perform’. Voyeurism in this video also supports the over-arching narrative containing domestic abuse but nevertheless uses the convention to highlight or express a message.

Alike the video Sweet Nothing, I used the convention to convey a message and show something to the audience. My music video shows a young female con artist and pickpocket getting changed in a toilet in a variety of close ups from different angle. This short scene shows the characters bare chest, legs and her behind. I wanted to use the convention of voyeurism to give the audience more of an intimate perspective into what the character does for fun. The character in my video Bad Habits is quite a sadistic person in the light that she takes pleasure in conning and stealing from people, specifically men. It could be argued that my use of this convention contradicts the stereotypical view that men exploit women rather than the other way around. However, the unclothing takes place in the video to show that this character almost has to emotionally strip down and then re-clothe to represent a new appearance or disguise. If the convention had not been used within this scene, it would just show her walking in and out in different costumes with nothing in between. This would have been unclear and would have missed the point in writing the scene in the first place.

Overall, I think voyeurism was used in a correct manner and effectively shows this message within the context of the narrative well. One issue of using this convention was finding an effective medium in terms of the undressing. We had to cut some shots where too much or too little was physically revealed as they were either inappropriate or didn't output the effect we wanted.


DEVELOPED- Mirror Shot
I decided to take the convention of the mirror shot and extend it further.  Mirrors are often used in pop videos as they are a symbol of physical or spiritual reflection. In pop videos, the artist is the central aspect and this is the main focus. Mirrors can have connotations of self-importance and vanity which fits with the style of music videos in this genre. However, depending on the use of the prop dictates how the audience interprets its presence.

The video Bad Romance by Lady Gaga uses a brief mirror shot. I believe this is used to enhance the idea that this artist is a powerful figure. The lyrics that are sung during this shot include her repeating the phrase “I want”. This particular long shot shows her standing in front of a glamorously framed mirror with her leg up looking at her reflection. Her pose and the lyrics support the presumption that she is talking about herself and how important she is. Gaga is wearing a crown implying regality or another form of authority. This links with Freud’s theory of Exhibitionism in the idea of confidently presenting yourself and showing off, especially with a sexualised undertone. The use of the mirror shot also gives the impression that the artist is reminiscing upon her feelings or an event that has taken place. In this case, it is her relationship with the music industry. Despite the shot being angled from behind her, the mirror reveals her expression as she sings the lyrics. This is filmed in such a manner that the mirror is used to reveal the artists true emotions or real personality that the audience would not have seen otherwise. Intimacy is added into the scene due to the mirror.

I took this concept of using the mirror and developed it into our main sequence of shots during the performance of our video. We incorporated the mirror into our narrative to serve its primary function whilst at the same time giving the audience a deeper meaning to interpret. In my video, the artist is seen getting ready for a day of work after a night of wild events. The mirror is firstly used by the character simply so she can complete her makeup. Secondly, the mirror is used as a tool for reflecting back upon and remembering the events that occurred the night before. This is emphasised by the white flashes to represent flashbacks and the reflection visually illustrates this. Lastly, it is the audience’s viewpoint of the scene. From behind we cannot see what the artist is doing but we can with the mirror. This can be interpreted as a metaphor for how this woman is cunningly and secretive on her night out when stealing from her male targets, which only she knows about. The viewpoint of the audience in this main scene also reinforces the voyeuristic aspect of the video as we see preparing herself alone without her knowledge.

The fact that the mirror shots are used to exhibit the performance in the video shows that this convention has been developed as opposed to just used. I strongly felt that the mirror would serve as a great and unique form of doing this and it has been very successful. Relating back to Dyers Star Image Theory, this scene in the video is where the audience form their opinions on the artist. The target audience has played a large role in the design of the narrative and the unique (and voyeuristic) viewpoint of the mirror shot establishes an artist-audience parasocial connection. The relativity of the storyline to viewers own lives is particularly important in the pop genre and that is why this has been developed in my video.


DEVELOPED- Fast Cutting Rate
The second developed convention is the fast cutting rate. A quick cutting rate is an editing technique which refers to several consecutive shots of a brief duration, often 3 seconds or less. Pop songs in general tend to be fluent and fast in terms of audio and there is no exception when it comes to the editing of their music videos. Cutting is most effective on the beat of a song and this is a common convention. The fastest cut sections of a video tend to be towards a climax of the song, especially during a verse of bridge part before the final chorus.  The quick cutting rate of a video is often anchored to a meaning of action, excitement and pace.

Hot N Cold by Katy Perry used a quick cutting rate, particularly in the chorus to emphasise and keep up with the fast paced action on screen. This was also done to cut on the beat of the song. In the video, the two main characters are caught up in a chase as the groom of a wedding runs away from his bride-to-be, Katy. It is a sequence of match and jump cuts, stringing together various shots of the chase. Not only does this let the audience keep up with the scene, but it adds to the excitement of the scene as if you were in the moment. This type of editing allows more shots to be compressed into a smaller amount of time in the video.

In my music video, I used and developed this convention of the quick cutting rate. I not only wanted to cut on the beat, and allow the audience to keep up with the fast action on screen, but also wanted to show a progression of time. This means that our scene on screen actually takes much longer than it displays in the video. I chose to use this effect during the poker game because the song is at its climax- the bridge and final chorus. In addition to this, by using the quick cutting rate combined with the various cross cuts and fades, I compressed what may have been more than an hour in real time of footage into about 45 seconds. It would have been boring and unconventional to have used real-time footage in the music video. This links with the idea of keeping my product as close and realistic to a real pop music video as possible. This technique allowed me to show the progression of the long poker game as well as establishing other characters into the narrative within the short period of time.

According to Steve Archer’s 2004 music theory, “music videos will cut between a narrative and a performance of the song by the artist” and that “there are three types of music videos; performance based, narrative based and hybrids”. My music video is a hybrid as it contains both a performance and narrative. The development of the fast cutting rate in my video is also the reason why there is less performance towards the climax of the song.


CHALLENGED- VFX/Filtering
I decided to challenge the convention of visual effects and filtering because I felt that it was not appropriate for my style of pop video. Stereotypically, visual effects and filters are common in pop videos (especially within the dance sub-genre) to give a video an arty and illustrative style or to highlight a particular aspect of the video such as a location or costume. This relates to both Richard Dyer’s Star theory and Andrew Goodwin’s music video theory. The Star Theory states that "A star is an image constructed from a range of materials". This range of materials can include visual effects in music videos and certain types of effects can be related to particular artists, like a trademark image.  Goodwin’s music theory states that there are four main types of narrative, two of them being illustrative and amplification. Visual effects can be used to illustratively emphasise something that can be seen in the video. However, they can also be used to imply, insinuate or suggest a deeper meaning to something on screen, having more of a metaphorical touch.

In the music video, Right Here by Jess Glynne, lots of visual effects are used including slow motion, rewinding, fast forwarding, filters and mirroring. These effects have been applied to this video to make it very suitable to the dance/remix style of the song. One can imagine this song being played in a club by a DJ and the effects give the relatively plain video a vibrant and illustrative feeling. These effects could also be used to emphasise the meaning of the song- finding a place/comfort in a relationship. There are lots of ‘warm’ filtering such as red, pink and orange. These colours have connotations of love, passion, heat etc. and are used to visually demonstrate these feelings on screen. The mirroring has been used to emphasise that there are two people in a relationship and not just her. To some extent, it could be argued that these effects are part of her star image. As mentioned above, this states that she part of the dance/clubbing sub-genre of the pop genre and this is what is wanted and expected in this genre of music.

I did not want to use any filters or other vibrant effects as my video did not match that style of editing. I wanted to keep the editing consistent and have a clean, crisp cut video to match the no nonsense attitude the artist, Mayla Lee, wants to put across to her audience. Due to the nature of the video, I felt it unwise to do so especially because my product was more narrative based than performance based. My video is more aimed at more mature female audience members of the pop genre between the ages of 24-35. The static qualities of the performance and the clean cutting of the video support this. The visuals in my video present the audience with a clear, illustrative storyline and the lyrics, an amplification of the meaning- the use of visual effects would have been unnecessary. In evaluation, I think this decision was a good one and makes my video look clean and professional.


CHALLENGED- Performance
Performance is the second convention I challenged. According to Steve Archer’s music video theory, “performance based music videos often contain shots of the artist performing, dancing or singing (or all three) in a scene that is not included within the narrative”. In modern day pop music videos, there is a very large emphasis on the performance. Artists tend to mime to the camera in close ups, relating to the Horton and Wohl’s Parasocial theory establishing the important artist-audience relationship. There is usually a dance sequence which increases the repeatability factor of the song/video. This also ties in with the theories of Star Theory and Exhibitionism as the artist displays themselves or shows off in order to gain attention, often in a sexualised manner. Pop videos are often like this as the artist is almost as important as the song and its story.  “Narrative based music videos will often contain a long sequence of shots which follows a story or event. Characters in this story may be played by the artist/band that perform the song or may even play a version of themselves”. I chose to create a hybrid of the two types of music videos with more of an emphasis on the narrative side. This is a challenge to pop video conventions.

In the music video, Love Song by Sara Bareilles, there is a large portion of performance. The video is undoubtedly about the artist. Bareilles performs from her piano as she mimes to the song. This is rare in pop video as the artist’s main instrument tends to be their voice. Particularly within the chorus, the camera shows the artist in the centre playing the piano in close ups of her face or in long shots of her at the piano. In other shots, she is also seen dancing and singing to the camera. This shows she is aware of her audience and is performing especially for them, as if the audience were there with her. This is further emphasised by the use of high key lighting as a spotlight is shone down upon her and the piano. The fact that the narrative in this video is so heavily entwined with the performance suggests that this is an illustrative music video. This means that although there is a narrative, it is very simple and restricted in the ways the audience can interpret it. In other words, it has no deeper meaning than what is shown or sung in the video.

In my music video, I wanted there to be more of an emphasis on the narrative side of the video. By challenging this convention, there is more for the audience to interpret and relate to then just the artist singing to the camera. Although my video does include a performance, this is not the primary focus of the video. The narrative in my video tells the story of a young lady, presumably a con artist, doing what she does best to her unsuspecting male victims. Throughout the video, we see her arriving home from the night out and getting ready to go back out for work. However, with the use of flashbacks, I incorporated scenes of her hedonistic lifestyle from the night before promoting more of a complex storyline to the video. In my opinion, this makes for a much more interesting video. I think that I challenged this convention well and combated the stereotypical perspective that pop videos have to always contain lots of performance in. This makes my product more unique and memorable.

Evaluation- Question II

"How effective is the combination of your main product and ancillary texts?"


To answer Question II of the evaluation, we decided to create a video discussing all three of our media products and how they interlinked with each other. In the video, we talk about how all of our products (digipak, advert and music video) are not only effective on their own as individuals, but are especially effective and realistic when united. Images, fonts, colour schemes, sex appeal and other themes are mentioned and we also answer why our particular target audience would enjoy our products. In addition, the group has argued that we have created a fourth product, the artist, using Richard Dyer's Star Image theory as in the pop genre, artists are more marketable than ever before. Other theories are briefly discussed and we say why we chose to weave those particular theories through our media products. Justifications have been made in this conversation about design choices and creative decisions throughout the processes.
We decided to make a video so we could have images and videos to emphasise what is being said in the commentary. This also makes a much more immersive viewer experience. I hope this is just some evidence that shows how far we have gone to create the very best and realistic media products using our skills with digital technology.



Evaluation- Question III

"How did you use media technologies in the construction and research planning and evaluation stages?"



To answer the question 3 of the evaluation, I decided to make a video response. I narrate over a series of images and videos as I explain how I have used digital technologies throughout the entire process of the Media Studies A2 course. 

Evaluation- Question IV

"What have you learned from your audience feedback?"




To answer this question, we set up and exhibited our music video in front of around 30 target audience members and gave them a quick survey to fill out after the viewing. The target audience members were male and females between the ages of 16-19. The questions are as follows:

1. What do you like about the video?
2. What do you think is happening in the video?
3. Our genre is pop. How convincing is our video for this genre. Please give reasons.
4. Any criticism?


After receiving feedback, we collaborated as a group, collected all the comments together and superimposed them onto a copy of our music video as annotations. Please click here or play the video above to watch!
This method of information collection is quick and easy to conduct at the same time as collecting both positive and negative feedback. This was essential to do in order to answer this question to the highest degree as it requires a range of constructive feedback to analyse. The video's positive feedback can be seen in green text boxes and negative feedback, in red boxes. 

ANALYSIS OF AUDIENCE FEEDBACK:

1. What do you like about the video?
One aspect of the video that was well liked by the majority was the "good lip sync and editing". This is a welcome response to the first question of the survey for me as I know that this was a feature that we wanted to execute well. After seeing some other examples that did not have as good of a lip sync, we knew that this central feature of a music video was vital for the success of our product at the audience reception. The use of up to four cameras when filming the performance side of the video was a very good decision and helped us when it came to the final cut. This links in to another response which was "cutting on the beat". Again, abiding by a common pop convention, we have added to the authenticity of our product by editing effectively.  

A few members thought that the character in the video was suitable to the song choice. Our idea of having a hedonistic female that goes out stealing and conning male victims can be related to the lyrics of the song. For example, the lyrics "You're gone and I gotta stay, High all the time, To keep you off my mind" goes with the narrative of the song as we see the character 'take revenge' on her male victims. It could be interpreted that she has been hurt in a past relationship and has given up on finding love, so instead indulges in other pleasures. "Realism- in the moment feeling" was another response. I agree with this person that the video feels real and that as a viewer, you feel like you are there in the scene. The fact that we used real life, and in some cases, public settings such as a bedroom, a street, a bar, a toilet etc. makes the video seem very realistic. As discussed in Evaluation Question II, we think that our product is easily feasible in real life and this character could be any ordinary person. 

Other feedback that the target audience members enjoyed included the range of camera angles, locations and scenes, especially the mirror and poker scenes. As we wrote the narrative, we introduced new locations and scenes that we wanted our character to feature in. We wanted to develop the mirror shots seen in other music videos and use this as a tool to tell a story that happened the night before. I think this went well in the production stages of the process despite the obvious difficulties of filming around mirrors. The use of a variety of shot types was essential in presenting an interesting video. If we had only used a handful of shots, we would have restricted what could be shown to the audience in the final video. Ultimately, this would have skewed what we wanted to show them. The final piece of positive feedback was the "Performance/Narrative balance". Some people enjoyed the fact that there was less performance and more of a story, which contradicts modern pop music videos. We wanted to challenge this particular convention but not everyone agrees about this decision- please see below at number 4.

2. What do you think is happening in the video?
There was a range of interpretations of our video by our target audience members. Some responses are more literal whereas some members have looked deeper into the meaning and message of the product. We accept them all as worthy interpretations and have found it interesting what people thought it was all about. Here is a list of all of the responses:
  • The exploitation of men for personal gain especially with a sexualised tone
  • Prostitution
  • A con artist
  • Meeting up with men/trying to find a partner
  • Going out to bars and getting drunk
  • Stealing
  • Gambling
  • Simply making money illegally
  • Trying to get over a bad relationship
  • Someone singing about an event whilst doing makeup
The closest responses to my own interpretation of the video are "The exploitation of men for personal gain especially with a sexualised tone" and "Trying to get over a bad relationship". These particular members have looked into the deeper meaning of the visuals in the video and acquainted them with the lyrics heard from the song. Although the other responses aren't wrong, (eg. it is indeed about a con artist who steals, gambles and gets drunk) they are very literal and we wanted to present a deeper meaning to the visual text. My interpretation of my product is that a young women has been hurt in a previous relationship and is pleasuring herself and 'taking revenge' by stealing, conning and sleeping with men. However, being a co-writer of the narrative and cinematography as well as helping create the video, I am biased due to this and must not oppress other people’s experiences and views of the product. One extreme inference of the video included "Prostitution". Although we did not want to create this image of the character for our target audience, I can understand that the underlying tones of voyeurism in the video may have presented this idea.


3. Our genre is pop. How convincing is our video for this genre. Please give reasons.
This question produced four main answers; very convincing, fairly convincing, could have been more convincing and not convincing. The reasoning behind the very convincing responses included "a matching narrative for the song" and "realistic conventions for pop music- a girl getting over a relationship and making money". I know that we worked hard on creating a narrative that could be identified with the use of the lyrics from the song- I am happy that this has made our product more convincing. It is also satisfying to see that our audience has recognised pop conventions in our product, especially within the storyline. 

Responses like "a convincing pace", "good lip syncing", and "convincing use of costumes creating an authentic character" support the most popular answer- fairly convincing. I think that this is the most popular answer to question 3 of our survey because although it is no doubt a pop product, it challenges main pop conventions which is enough to stop people from fully enjoying and understanding it.  These three answers are evidence that we have thought clearly about how we were going to edit the video and what effects these decision would have on the product. It also goes to show that careful planning and research in the costume department pays off. 
Only one person said that the music video could have been more convincing. The justification for this was that the song "could have been more upbeat and the convention of a happy pop song was not met". They went on to say how the narrative could have presented more of a "feel good" attitude despite the sad tone of the song. Taking this on board, I fully understand why this has been said and I actually agree with it. The song is not completely happy and upbeat and this may create the feeling that the song is not a pop product after all. On the other hand, I believe that this challenged convention is better and more suited for the artist we created, Mayla Lee, as well as for the theme of the song.  

At the other end of the scale, some believed the video was not convincing as a pop music video. Some thought that there "should be more performance scenes and should have less of a storyline". Others explained that they disliked it because "it did not have any dancing in" and "it was too depressing to be a pop video". I know that the genre is saturated with large budget dance routines and performances with visual effects and more. However, we decided to go against this and create a narrative based song instead of conforming with the performance focused convention. We wanted to tell a story within 3 and a half minutes instead of filling it completely with dance and lip sync. Personally, I think that we have challenged this well but I also understand that this is what the audience wants these days and we were prone to criticism in this area by making that decision. 

4. Any criticism?
Question 4 solely focuses on criticism. If we had the chance to do the video again, we would happily mend these issues. Here is the list of answers:
  • Unenthusiastic mime
  • Some scenes were more prolonged than others (poker)
  • Should be more performance
  • Poor quality in some shots
  • Aspect ratio and resolution changes throughout video
  • Shaky camera
  • Repetitive shots
  • Should have chosen a different song for the video's narrative
  • MORE revealing clothing for character (NOTE: this person thought character was a prostitute)
The unenthusiastic mime was surprising to us as we thought the mime looked good overall. However, in the close up shots of just the artist's face, we have recognised it does appear to look unenthusiastic, despite wanting to give off the opposite effect. 

The poker scene was of disproportional length with other scenes in the video because it was, apart from the performance scenes, the most important. This scene is seen towards the bridge and climax of the song and is supposed to be the most exciting. It turned out to be the longest scene in the video despite cutting it down substantially! However, we wanted this to be the longest and most memorable because it visually defines the character and the song in the video. It metaphorically tells the audience how ever difficult life may be in parts, there is always a silver lining. The poker scene represents the game of life and its twists, turns and struggles. The ending of the scene, where she wins the game, represents the fact that you can beat all the odds and come out on top. This criticism reinforces the fact that pop videos are usually performance based and many audience members prefer it this way.

One big issue we had was the difference in quality of the cameras and their different aspect ratios. This is reflected largely in the criticism- "Poor quality in some shots" and "Aspect ratio and resolution changes throughout video". We have to take full responsibility for this error and given the chance to change or re-create the video, we would definitely fix this issue. In the performance scenes, we needed to film the actor from multiple angles to give us as much film to edit with as possible. Unfortunately, this meant that the secondary camera we were working with (Sony Super HAD CCD) did not output full HD resolution film like the main camera did (Canon EOS 500D). This mistake restricts our product from looking very professional which is truly saddening due to the amount of effort and hard work input into the product.
Another criticism was that in some shaky scenes where the camera was not completely still. Although not immediately obvious, it does appear that there is some accidental movement of the camera in the poker scene. Despite not being prevalent in the entire video, this must nevertheless be taken into account and identified. 

One comment said "repetitive shots". We are not entirely sure what this specifically refers to due to its vague nature but we could assume it means that we have used several similar shots more than once throughout the video. I agree that we have repeated some shots but it is very difficult not to repeat them when there are over 100 different shots within the space of 3 minutes. We have decided to do this to link sequences (like the performance) together through the video. 

The rest of the feedback from question 4 is purely personal preference . Some wanted less narrative and more performance. One particular person thought that the character should have "worn MORE revealing clothing". However, this same person thought that the character was a prostitute and so this comment is justified by this. 

REFLECTION ON PRODUCT AFTER AUDIENCE FEEDBACK:
If we were to re-make the video there would be four main things I would definately change. One of these changes would be the balance between narrative and performance. Despite, my justification and reasoning behind making the music video narrative based, for the satisfaction of the majority, I would have reversed this. In the pop genre these days, a video can give meaning through the song and entertainment through the video. I believe I tried to provide too much meaning through the video and less focus on entertainment and this is why Bad Habits has been criticised. 

The second of these changes would be the reduction in the amount of cameras used. I would do this and only use one camera to film with because it would mean all of the footage would be of the same quality. I would organise filming so that we would have more time to film therefore the necessity for multiple cameras would be eradicated. In doing so, I think the video would look more professional. 
Next, I would go as far as changing the song. Again, although chosen for a reason, I think the audience would have enjoyed a more upbeat and happy song. I do not think that this limits our product too much as the majority liked the choice. However, it would conform more with modern pop conventions if it had these characteristics.
The last thing I would change was not identified in the target audience feedback. I would have personally changed the lighting in many of the scenes throughout the video. We wanted to create the correct atmosphere in these scenes with the use of high key and low key lighting. In evaluation, I think that lighting, despite much thought and consideration, did not come off as well as I would have hoped. For example, in the poker scene, I would have liked there to have been less lighting to create a darker, more mysterious atmosphere. However, the large lamp we were using lit up the whole room we were in. 

In summary, I have learnt that the popularity of music videos are often defined by what they contain within them. After this feedback, I have identified that many users are very literal when it comes to interpreting the action on screen. This is why performance (including dancing and lip syncing) is popular and a huge pop genre convention. Upon reflection, it may have been unwise to tackle such large and important conventions and put a different spin on it. Audience members did like this and is the reason why we enjoyed making our video different- but it is not always for everyone. I have come to understand that editing and the choice of locations are crucial and this makes up the bulk of our positive audience reception. 
Finally, and arguable more important than all of the above is being careful and having an eye for detail in the planning stages. The fact that the aspect ratio and resolution changes throughout my video frustrates me personally as this is easily fixed. It is a shame that our video suffers and does not get its "professional" finish that it deserves. 

Production- Code of Conduct (Mayla Lee) Magazine Advert

After lots of pop genre advert analysis, we have designed our own magazine advert:



Digipak- Code of Conduct (Mayla Lee) Digipak Design

This is the complete design of the digipak for Mayla Lee's album, Code of Conduct.

Front cover, back cover and outer spine.

Main disc, inner spine and disc background inlay (x2) Rose version is the second bonus disc- Special Tour Edition.

Inlay booklet part I.

Inlay booklet part II.

Digipak- Song Names II

After a group meeting with key members of the target audience, we have picked out the final song names for the back cover of the digipak. These are:
Track names of the back cover of the digipak

1. Mutiny
2. Bad Habits
3. No Need for Words
4. Oops...
5. No Strings Attached
6. Climax
7. Mind Over Matter
8. Terms and Conditions
9. No.1
10. Breaking and Entering
11. Enemy Lines [Bonus Track]


Digipak- Colour Theme

Our digipak's colour theme will be mainly black and white in the background to match the prison/mugshot photoshoot images used.

Rose red is used throughout the digipak because it is the artists signature colour. Her artist name on the cover is rose red and the consistent use of this colour emphasises the personalised and flourished touch to it.

Highlights of blue and green will also be seen from inlay images of the poker game. This is a significant and important scene from our music video Bad Habits and we wanted to give this a nod in the digipak design. This connects the video to the digipak which reinforces the idea that we have created an artist as well as an album and advert. 


Digipak- Fonts

After doing research of some existing products (here), I have noticed the following:
  • There are more than one font used on a digipak.
  • There tends to be about 2-4 different fonts used across the digipak; one for the artists name, one for the album title, one for track names and one for small print.
  • Artist fonts stay the same from product to product- the font alone should be recognisable and relatable to the artist like a logo.
  • Album and track fonts often can be visually related to the theme of the album. 
With this in mind, I went onto www.dafont.com and looked for appropriate fonts for the digipak.

ARTIST FONTS:
I wanted to use a bold font for the artists font because to a large extent, it is the most important text on an album. This font needed to be unique as well as give the audience some indication what genre the artist belongs. In our case this is the pop genre. It came down to the following two fonts.

A curvy, bold, flourished font.
A bold, american college type font.  













ALBUM TITLE FONTS:
To match the prison theme of the digipak we decided to look for an appropriately matched font if possible. I found the "Octin Prison Free" font very interesting and when put through the stages of design looked very nice.


TRACK FONTS:
It was executively decided that the track font would be the same as the album title font. This adds a consistency to the product making the album design more authentic.


OTHER FONTS:
There is only one other font proposed to be used on the digipak and in the advert.
This is the Arial font. This font will be used for the special thanks/accreditation on the inlay of the digipak and will be used for the copyright information and small print on the disc and back cover.


Digipak- Images

Our original idea for images for our digipak was a series of police mugshots where our artist would pose in a photoshoot style. We decided to stick with that idea and we have produced images from a photoshoot we planned at school.

PROPS:
HEIGHT CHART:
As printing off a real height chart would be expensive and unfeasible due to its sheer size we had to think of a way of creating an authentic looking height chart. We projected an image of a height chart from the internet onto a clean whiteboard in our media classroom then used a long ruler to draw over them.

PLACARD & CHALK:
We used a small children's play chalkboard as a placard for the mugshot. We then used chalk to draw on the "prisoners" information such as her name, prisoner number and the crime committed.

ISSUES FOUND:
We found that our lamp we were using was creating large shadow onto our board behind Jakarta. This lighting also gave her a more unflattering look which we didn't want to show. Instead, we turned the lights off in the room and used the cameras flash to illuminate the setting. This worked fantastically at the same time as eliminating any shadow.
Another problem that we had to overcome was that during the photoshoot the lines we had drawn on the board with marker kept rubbing off. In addition to this, we had issues reading the information of the board as the light from the camera flash was reflecting back decreasing the legibility of the placard. We resolved this with a bit of image editing in Adobe Photoshop.

Lighting issue before 

Digipak- Initial Ideas

As we have entered the production stages of our music video, we also need to create a digipak for it. Collaborating with a key member of our target audience, we've produced a few ideas in relation to what should be included on the digipak:

THEME:
We have looked into giving our digipak and crime/prison theme. Not only does this tie in with the rebellious and cheeky conventions of the dirty pop genre we are aiming at, it also gives us a general theme that we can base our other song names for our album.
Cher Lloyds "Want U Back" mugshot cover

IMAGES:
Images we would like to possibly create include:

-Being arrest
-Court/prosecution
-Police line-up mugshot
-Prison yard scene
-Prison lunch queue
-Prison cell


COLOUR SCHEME:
The colours most associated with the police and jail include black, white and dark/navy blue. We could add a black and white filter over the top of our images or include background items such as a police uniform or a height chart that are those colours.

FONTS:
We need to include around two or three different fonts on our digipak; one signature font for our artist's name, one title font and one font for the body of text on our album.
The idea of having the font from the placard from a police mugshot scene seemed very appealing.

SONG NAMES:
We hadn't thought of any song names for our album just yet but we would like to relate them to the following themes:

-Cons
-Partying
-Female power/dominance
-Crime
-Rebellion
-Anarchy
-Wealth

Advert Analysis- Ellie Goulding

Here is the analysis of Ellie Goulding's magazine advert for her album, Lights:


Digipak- Song Names

In terms of deciding what other track names we wanted to put on the back cover of our digipak, we had a little brainstorm over a Facebook chat. Jakarta and I had a long back and forth discussion of song names. We wanted to keep the track names identifiable the prison/crime themed digipak as well as a pop genre album.
A screenshot from the brainstorm.

Here are the track titles we came up with:


  • Code of Conduct
  • Breaking and Entering
  • Bad Habits
  • Climax
  • Wildest Moments
  • Trapped
  • Sweet Talker
  • Evidence
  • No Need For Words
  • Lost For Words
  • Mind Over Matter
  • Mutiny
  • Judgement Day
  • Guilty
  • Hustler
  • Red Lips
  • Getaway
  • Delinquency
  • Behind Enemy Lines

We decided that Code of Conduct would be a very good album title. A code of conduct is a set of rules outlining the responsibilities of, or proper practices for, an individual, party or organization. Related concepts include ethical, honor and moral codes, as well as halachic and religious laws. In this case, (and as seen in the image on the right) it relates to the artist playing by her own rules.

We are awaiting a target audience meeting to finalise the 11 track names that will feature on the back cover of our digipak.

Advert Analysis- P!nk

The advert for P!nk's album "Funhouse" features a simple mid shot portrait image of the artist. P!nk is wearing a plain red crop top and blue jeans which reveals her upper chest, arms and stomach. The red coloured top can be related to themes of love, romance, blood and fire which all wouldn't be too distant themes for a P!nk song.
The artist's pose can be applied to Sigmund Freud's music theory of Exhibitionism where a star confidently shows off to the audience using particularly their body to do so. This can attract the "Male Gaze" and voyeurism adding to the male demographic of the product.
Her tattoo can be seen on her wrist and behind her ear which shows her to be a more rebellious character. This, in addition to her dark eye liner, ear and nose piercing allows us to assume she is influenced by the punk movement despite being a pop artist. Her short, stylised and dyed hair is reminiscent of the flappers look from the 1920's era in America. This further supports the idea that she is independent and powerful without having to rely on anyone, especially men.
There is a large emphasis on the heart patterned tie she is wearing. She is pulling the tie away from her as if she is being strangled by it. This metaphorically could describe the 'choke-hold' that emotions and love has on a person when they are in a relationship. It connotes all the negative emotions and pain felt in a visual and obvious manner for the audience to see.
In terms of calligraphy, the font is is same font and colour used on her album digipak/cover which links the two media texts together. Additional information includes the release date which is superimposed in white over the top of the main image as well as the album name! This re-emphasises that the date is just as important or more so inviting audience members to buy it on the release day.

Advert Analysis- Taylor Swift

Here is the analysis of Taylor Swift's magazine advert for her album, Red: